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Category: Open Source

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Classic FOSS FPS 'Cube 2: Sauerbraten' sees the first release since 2013

By Liam Dawe,
Cube 2: Sauerbraten lives again it seems! The classic free and open source first-person shooter, which combines old school gameplay with in-game map editing returns.

Linux gaming overlay MangoHud gets fancy with new graphs in the latest release

By Liam Dawe,
Have a love of graphs? You will like the latest release of the Linux gaming overlay and benchmark tool MangoHud, as it's giving you even more details and control.

Godot Engine getting plenty of major 2D advancements for the 4.0 release

By Liam Dawe,
Vulkan support is coming with Godot Engine 4.0 and with it plenty of modern 3D rendering features, however the 2D side of Godot is also seeing plenty of love.

GNOME launches the GNOME Circle program to widen developer outreach

By Liam Dawe,
GNOME is a lot more than a Linux desktop environment, and the GNOME Foundation are now trying to entice a few more developers to take a look with GNOME Circle.

Minigalaxy the simple GOG client for Linux has a big 1.0 release

By Liam Dawe,
Need help managing your GOG games on Linux since GOG Galaxy is not supported? Minigalaxy is an option that focuses entirely on GOG and it has a new release out.

Inspired by the likes of Cube World, open source RPG Veloren has the biggest update yet

By Liam Dawe,
Currently in development and not yet considered a full game but still very impressive anyway, Veloren is a free and open source multiplayer voxel RPG.

Event-driven game engine GDevelop has a new release with a built-in Asset Store

By Liam Dawe,
Continuing to make game and app development easier to get into, the event-driven free and open source game engine GDevelop has an interesting new release available.

OBS Studio 26.1 in testing with a Release Candidate out now, adds Virtual Camera on Linux

By Liam Dawe,
OBS Studio, the free and open source one-stop solution for video capture and livestreaming has a new release coming with the first Release Candidate for OBS Studio 26.1 out now.

The Internet Archive are keeping Flash creations alive with the open source Ruffle

By Liam Dawe,
Like many of you, I have certain fond memories of playing various Flash games many years ago. There's obviously many better ways to do web games now and Adobe are killing Flash in December.

Valve funds open source developer to work on Zink, the OpenGL on Vulkan driver

By Liam Dawe,
Developer Mike Blumenkrantz has announced that they're now being funded by Valve, so Blumenkrantz's work on the OpenGL implementation on top of Vulkan with 'Zink' will continue.

You can now try the RetroArch Playtest on Steam for Linux

By Liam Dawe,
With the awesome RetroArch application for running emulators and all sorts coming to Steam, they now have a Playtest available you can opt into to try it out.

Open source Linux game overlay manager GOverlay adds more customization

By Liam Dawe,
GOverlay helps you to manage Linux game overlays including MangoHud, the vkBasalt effects layer and also the ReplaySorcery screen recorder.

Wine compatibility layer development release 5.22 is up, video fixes and 3DES support

By Liam Dawe,
Wine project leader Alexandre Julliard announced that the Wine 5.22 development release is now officially available.

Facebook are now funding the open source 3D creation suite Blender

By Liam Dawe,
In a move that's sure to raise a few eyebrows, the Blender Foundation has announced that Facebook has joined the Blender Development Fund.

Godot Engine 3.2.4 gets a second Beta with lots of improvements

By Liam Dawe,
Godot Engine continues seeing upgrades to the current 3.x series while the work is ongoing to bring Vulkan support the upcoming Godot 4.0. The second Beta of Godot Engine 3.2.4 is out now.

OpenMW, the open source game engine for Morrowind sees great progress

By Liam Dawe,
The Elder Scrolls III: Morrowind is a true classic for many reasons, and it continues living on with the OpenMW free and open source game engine.

Valve contractor working to add Direct3D 12 support to APITrace for VKD3D-Proton

By Liam Dawe,
Valve contractor Joshua Ashton, who originally created the Direct3D9 to Vulkan layer D9VK which was eventually merged with DXVK, is now working to help VKD3D-Proton for Direct3D 12 to Vulkan.

The advanced Caesar III game engine Augustus has a new release up

By Liam Dawe,
To play the classic city-builder Caesar III on modern platforms there is the FOSS game engine Julius, however there's also a more advanced version called Augustus that had a major new release.

Help out with FOSS as the Budgie Desktop team need translations help

By Liam Dawe,
Ever tried or heard of the Budgie Desktop? It's a modern and feature rich Linux desktop environment from the Solus Linux team and they need a little help.

Beyond All Reason aims to revive the RTS style of Total Annihilation

By Liam Dawe,
Total Annihilation is still to this day, one of the best RTS games ever made. I'll engage in fisticuffs with anyone who disagrees and Beyond All Reason is pursuing the ideal of Cavedog's classic.
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